Display Name = ""
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Congratulations! You've arrived at floor \\V[121]!\nWill you go to the left or the right?"])
    ConditionalBranch([1, 123, 0, 9, 2])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>On the left there's a boss; on the right there's a very strong boss... But if you go right and win, you get to enter a treasure room."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 123, 0, 10, 0])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>...That said, this is the Carnage Labyrinth.\nOnly the difficult path can be taken here."])
      Empty([])

    BranchEnd([])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>So, do you want something from me?"])
    CallCommonEvent([912])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Label(["メイン"])
    ShowChoices([["Save", "Proceed to next floor"], 2])
    When([0, "Save"])
      OpenSaveScreen([])
      JumpToLabel(["メイン"])
      Empty([])

    When([1, "Proceed to next floor"])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Label(["メイン"])
    ShowChoices([["Save", "Proceed to next floor"], 2])
    When([0, "Save"])
      OpenSaveScreen([])
      JumpToLabel(["メイン"])
      Empty([])

    When([1, "Proceed to next floor"])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([47, 47, 0])
    CallCommonEvent([914])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([45, 45, 0])
    CallCommonEvent([914])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 123, 0, 10, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Flame>This labyrinth follows the way of carnage...\nIt would be better to take the more difficult path."])
      Script(["actor_label_jump"])
      Label(["5"])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>The fire spoke!?!"])
      Label(["26"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>How could a flame be this arrogant...?"])
      Label(["14"])
      ShowTextAttributes(["undine_fc1", 0, 0, 2])
      ShowText(["\\n<Undine>As expected, a talking fire has nothing good to say..."])
      Label(["15"])
      ShowTextAttributes(["salamander_fc1", 0, 0, 2])
      ShowText(["\\n<Salamander>Is there anything my affinity with fire can do...?\nNo use..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([890])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSwitches([2333, 2333, 0])
    ConditionalBranch([1, 129, 0, 44, 1])
      ControlVariables([129, 129, 0, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 0, 0])
      Label(["乱数"])
      ControlVariables([129, 129, 0, 2, 1, 43])
      ConditionalBranch([1, 607, 0, 6, 2])
        ConditionalBranch([1, 129, 0, 28, 1])
          ConditionalBranch([1, 129, 0, 36, 2])
            JumpToLabel(["乱数"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 7078, 1])
        ConditionalBranch([1, 129, 0, 37, 1])
          ConditionalBranch([1, 129, 0, 43, 2])
            JumpToLabel(["乱数"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Morrigan's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_lilith\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1253, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Astaroth's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_lilith\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1255, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 3, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Sphinx's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1254, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Adramelech's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_adra\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1256, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Alipheese the 16th's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1257, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Reaper's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1258, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Sonya Mazda's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_sonia1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1259, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 8, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Sonya Mainyu's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_sonia2\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1260, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 9, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Micaela's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_nanadaitensi\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1261, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 10, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Lucifina's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_nanadaitensi\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1262, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 11, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Leviathan's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1263, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 12, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Alma Elma's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_sitenno\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1264, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 13, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Granberia's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_sitenno\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1265, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 14, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Sun Wukong's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1266, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 15, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Yamata no Orochi's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1267, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 16, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Tezcatlipoca's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1268, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 17, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Quetzalcoatl's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1269, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 18, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Gnosis's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1270, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 19, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Zion's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1271, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 20, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Erubetie's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_sitenno\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1272, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 21, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Lilith's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_lilith\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1273, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 22, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Aži Dahāka's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1274, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 23, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Black Alice(3rd form)'s presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou2\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1277, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 24, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Eden's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1278, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 25, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Sonya Chaos's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_sonia3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1279, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 26, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Tamamo's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_rikuso\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1280, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 27, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Cassandra's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1445, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 28, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Doppel Luka's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1281, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 29, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Angel Killer's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1288, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 30, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Monster Lord Slayer's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1289, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 31, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Judgement's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_irias1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1290, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 32, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense World Breaker's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos2\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1291, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 33, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Black Alice(1st form)'s presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1292, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 34, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Black Alice(2nd form)'s presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1293, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 35, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Black Alice(3rd form)'s presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou2\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1294, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 36, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Idea Lukas' presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1252, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 37, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense the Cursed Sword Sisters' presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1436, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 38, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Myusca's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1437, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 39, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Musette's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1438, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 40, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Fulbeua's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"cb3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1439, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 41, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Gilgorn's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"]))
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"]
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"cb3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1440, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 42, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Daji's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"cb4\", @volume=100, @pitch=105)"])
      BattleProcessing([0, 1443, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 129, 0, 43, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can sense Est's presence...\nWill you challenge this floor boss?"])
      ShowChoices([["Make preparations", "Fight as you are"], 1])
      When([0, "Make preparations"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Fight as you are"])
        Empty([])
      ChoicesEnd([])
      ChangeBattleBGM(["RPG::BGM(@name=\"cb5\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1444, false, false])
      ControlSwitches([2333, 2333, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([51, 51, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([565, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ControlSwitches([50, 50, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>I defeated the boss of this floor. Well then, take care of yourselves..."])
    Wait([15])
    PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=100)"])
    ControlSwitches([54, 54, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nero has disappeared..."])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([46, 46, 0])
    CallCommonEvent([914])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([57, 57, 0])
    CallCommonEvent([914])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([58, 58, 0])
    CallCommonEvent([914])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([59, 59, 0])
    CallCommonEvent([914])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([59, 59, 0])
    CallCommonEvent([915])
    Empty([])

  Page 3
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    FadeoutScreen([])
    ControlSwitches([41, 41, 1])
    ControlSwitches([52, 52, 1])
    ChangeSaveAccess([1])
    ControlSwitches([61, 61, 1])
    ControlSwitches([62, 62, 1])
    ControlSwitches([63, 63, 1])
    ControlSwitches([64, 64, 1])
    ControlSwitches([65, 65, 1])
    ControlSwitches([69, 69, 1])
    ControlSwitches([70, 70, 1])
    ControlSwitches([71, 71, 1])
    ControlSwitches([72, 72, 1])
    ControlSwitches([54, 54, 1])
    ControlSwitches([66, 66, 1])
    ControlSwitches([67, 67, 1])
    ControlSwitches([68, 68, 1])
    ControlVariables([131, 131, 0, 0, 0])
    ControlVariables([121, 121, 0, 0, 0])
    CallCommonEvent([112])
    ConditionalBranch([1, 121, 1, 122, 1])
      ControlVariables([122, 122, 0, 1, 121])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 576, 14, 50, 2, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With the renewal of the Labyrinth of Chaos, the past labyrinth got erased!"])
    ConditionalBranch([1, 912, 0, 0, 0])
      ConditionalBranch([0, 2332, 0])
        ConditionalBranch([0, 4, 0])
          Script(["delete_actor_ex(26)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          Script(["delete_actor_ex(5)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Wait([60])
    FadeinScreen([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    CallCommonEvent([887])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    CallCommonEvent([888])
    Empty([])
